Xcode Taking Up Too Much Space?
Xcode can quietly consume tens of gigabytes through build data, simulator runtimes, archives, device support files, and caches.
Usually Safe To Clean
- DerivedData after closing Xcode
- Old unavailable simulator devices
- Old package/build cache through normal tool commands
Review First
- Xcode Archives used for shipped apps or symbolication
- Simulator runtimes needed by active projects
- Device support files if you still test on older iOS devices
Read-Only Checks
du -sh ~/Library/Developer/Xcode/DerivedData
du -sh ~/Library/Developer/Xcode/Archives
du -sh ~/Library/Developer/CoreSimulator
Want a risk-ranked Xcode cleanup report?
Submit a read-only scan and get a plain-English list of what to remove, review, or keep.
curl -O https://getsafedisks.com/scan.sh && bash scan.sh